#ifndef bailian_SceneToScene_h
#define bailian_SceneToScene_h


#include "MapDoorConf.h" 

class SceneToScene:public CCObject{
    
public:
    void find(int nX,int nY, vector<CMapDoorInfoConf>&);
    
     
    void setAllScene(  map<int, CMapDoorConf*>* doors);
protected:
    
    void findDoor(int );
    
    vector<CMapDoorConf*> m_gAllSceneVo;
    
    vector<CMapDoorConf*> m_gCloseScene;
    
    vector<CMapDoorConf*> m_gOpenScene;
    
    
    vector<CMapDoorInfoConf*>* m_gFindDoorArr;
     
    vector<vector<CMapDoorInfoConf*> * >  m_gAllDoor;
    
    int nIndex;
    
    CMapDoorConf* m_pStartScene;
     
    
    int nTargetId; 
    
    
    
};
#endif
